Thursday, October 27, 2016

Sixth blog- Do games count?

A video game can be defined as any various interactive games played using a specialized electronic gaming device, a computer or mobile device and a television or other display screen, along with a means to control graphic images. An article written by Roger Ebert, basically rips apart the question of whether or not video games are considered art. He said, "Let me just say that no video gamer now living will survive long enough to experience the medium as an art form." Ebert also said, "No one in or out of the field has ever been able to cite a game worthy of comparison with the great poets, filmmakers, painters and so on." Even after talking with his friend who is a designer and video game producer, Kellee Santiago, he still said she was mistaken about her views on video games being art. Many people like Ebert think that the difference between art and games is that one has the ability to win a game. An immersive game (without rules or outcomes) becomes a representation of a story, or a play; these become things one can not win only experience. A debate like this will continue raging in the entertainment industry for years to come, but the National Endowment for the Arts (NEA) a U.S. government organization, officially considers games art, which now makes them eligible for artistic funding. 

The definition of art does not include anything having to do with video games or films.
Art - something that is created with imagination and skill, that is beautiful or expresses important ideas or feelings: works created by artists like paintings, sculptures, drawings (etc...) usually by one lone person.

After seeing both sides to whether or not video games count and discussing it amongst the group, we all agree that video games should indeed be considered art. Many players and reviewers on the video games Journey or Halo consider these pieces to be full of art. Since video games demand our full attention and effort to truly engage with them, it is easy for those who do not play to be dismissive of the medium. After viewing multiple screenshot images from these games, it does not seem like a tough choice. Art should bring out some type of emotion in the viewers and bring people together. Both images below are just a small portion of what the games consist of and just with these and from personal experiences with different video games we think it is and should be considered beautiful. Even though most video games are created by a group of people they design and build something amazing that deserves the same recognition that other pieces of art get. This is a new form of art that has grown massively through recent generations and is a dominating art form in the 21st century; that will continue to rise.

Journey

Halo 4



Wednesday, October 5, 2016

Blog Post 5 - Collaborative Poem



     In class, we watched four different videos totaling roughly 4 minutes of content. During this time, in a Google Chatroom, our tribe listened to the videos as they played and typed whatever was being said in each one. The four videos that we watched involved Shia LaBeouf, Donald Trump, Oprah Winfrey, and Marshawn Lynch. The thing that was very interesting about working on this assignment was the fact that when the person in the video said something, there was the possibility of having that same thing typed four different times. However, even though the same thing was typed four different times, there was a possibility of having each one of them looking different in the end. This is because when there are four different people typing the same thing, they might have different interpretations of how it should look. Also, when typing quickly, there is some room for error. Another reason why this type of assignment is very interesting is because when one looks at the end product and has no knowledge of what it came from, it can easily be mistaken for random gibberish. However, in some cases like in the sections involving Donald Trump and Shia LaBeouf, the reader may be able to pick up where the information was coming from because of how popular the sayings are. In the end, working on this collaborative poem was quite enjoyable while we were watching the videos. When reading through the final product, it makes much more sense to those who were involved with making it, however, those who are reading it for the first time with no background could find it to be very interesting and somewhat peculiar.

     The practice of uncreative writing is an interesting idea. To what point do people own the words they say? To what point is this piece both the authors', and to what point is credit due to Shia, or Oprah for instance? We took bits and pieces to transcribe into a work of "poetry" that, in itself, has utilized the words of other people, written by 4 people simultaneously, to form a cohesive work. There is a gray area of ownership that digital humanities can challenge one to think about. We, the authors, did not create any original thoughts or ideas other than choosing the videos we wanted to transcribe, and choosing what we wanted to transcribe. Other than that, with a little formatting, all we did was repurpose the words of others. But again, Shia, Oprah, Donald, and Marshawn are not the authors either. If anything they are the inspiration. Should authorship be accredited to the chatroom? It organized our transcriptions into the work of poetry, or is it merely just the medium of creation? Finally, is there no author? We may all be contributors, but at the end of the day, we created nothing original, neither did the people we observed in the videos, neither did the chatroom.

Collaborative Poem Link